﻿using Game;

namespace Mekiasm
{
    public class MekDistillController : ItemCube
    {
        public static int Index;

        public MekDistillController() : base("热力蒸馏控制器")
        {
            
        }

        public override int GetFaceTextureSlot(int face, int value)
        {
            int[] maps = new int[] { 44, 42, 42, 42, 42, 42 };
            return ILibrary.GetFaceTextureSlot(face, value, maps);
        }

        public override string GetCategory(int value)
        {
            return MekiasmInit.categories_machine;
        }

    }
}
